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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2146
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Posted - 2013.09.22 09:17:00 -
[1] - Quote
Inspiration came from here, https://forums.dust514.com/default.aspx?g=posts&t=111201&find=unread
So this will be mostly a copy/paste of what I already put there, but in a more appropriate location. Basically the concept is having multiple stages of attacks on a district to progress towards the ultimate goal of taking it over. The idea involved new game modes that we don't have, but why not something similar with current game modes?
Team A decides to attack Team B's district. First battle is an Ambush to gain a foothold in enemy territory. Second battle is Ambush OMS (success of first match gave a window for off map support). Third battle is Skirmish to seize as much territory as possible. Fourth and final battle is Domination on the key site of the district for the critical blow to the enemy.
Having these four stages would help give a good sense of progress for the status of an invasion. Also I'm not sure if the battles from separate stages should take place on the same map for a sense of consistency or different maps for a sense of progression throughout different sites of a district.
When an attack starts it is at stage 1 (Ambush) and then will keep progressing through the stages until either the defending team wins stage 1 or the attacking team wins stage 4 (Domination). After either of these cases you could lock the district for a good while. I see two benefits here:
1. Too many times after successfully attacking or defending a district currently in FW I will queue up a few matches later only to find that another battle took place there and we lost it, so this new idea would give a better sense of accomplishment and gain, even if only for a moment. 2. Also it would provide much needed variety as Skirmish only can get a bit bland.
Then the last thing that would need to be done is for FW so long as the neither conditions for victory are achieved (defending team winning stage 1 or attacking team winning stage 2) provide an option at the end of battle to deploy directly into the next stage, so you can remain committed to something a little bigger than a single fight if you wish and don't feel like its out of your control. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2150
|
Posted - 2013.09.22 21:51:00 -
[2] - Quote
Well I still think this would be cool. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2153
|
Posted - 2013.09.22 23:28:00 -
[3] - Quote
True Adamance wrote:Maitue Mae wrote:Let it happen! This is a great Idea! However we cannot do that in FW like PC can. Districts would have to be held by Militia, with corporations funding their own MCC's in specific regions with controls placed on who can represent them on the MCC. Personally I do not like the 12 hr destruction for the Warbarge, but at the same time I do. it means both sides know when the crucial battles of the region will go on, but at the same time it makes taking even a single district laborious.... this is good and bad I guess. Why couldn't it work in FW?
Battle gets initiated as usual. Goes through the stages until one team has won (as defined above) and if a team has not won the next battle gets spawned immediately after in the appropriate stage and asks members from the last battle if they wish to continue to fight. Once a team has won, let their militia (24th I.C., Liberation Force, etc) hold control of that district for say 12 or 24 hours (perhaps different lock durations depending if the defender won or attacker won).
Like you said, it would really give you a sense of some battles being a lot more crucial than others which is great in my opinion. Also it wouldn't be so laborious, if your team is the dominant team than it would take about 45 minutes of battle, and if it keeps going on between the stages you can leave and let the next guys continue where you left off. I do suppose this would require a healthy stock of players always looking for FW matches, but given the sudden popularity of FW since 1.4 I wouldn't think that's a problem.
Like you said, it |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2153
|
Posted - 2013.09.22 23:30:00 -
[4] - Quote
True, I posted that 10 seconds ago. You are too damn fast. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2165
|
Posted - 2013.09.23 03:17:00 -
[5] - Quote
Lea Silencio wrote:Are you propsing something similar to what Killzone does? If so, +100 sir.
I would LOVE to see a similar Assasination-type mode in there as well. One of Killzone's best game modes. It added a sense of urgency, both for your team and yourself, ESPECIALLY if you were the target. While that would be cool, not quite. Unlike Warzone, I was suggesting clearly separate battles and in an meticulous non-random order.
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